In Nacsport Pro and Nacsport Elite, there are high powered tools and options to help you gather more data quickly, like clustered buttons, panel flows, activation/deactivation links and blocked descriptor options. By understanding the 'laws' of tagging windows, you can maximise your use of these features to ensure that your data is created in the way that you want it to be. These 'laws' also impact the graphic descriptor tool that you can use.
Although this video shows the old Nacsport interface, the 'laws' still apply in the same way.
A Guide to Tagging Window Commands
In this video, we'll talk you through the tagging window commands tool, which allows you to create clear, concise workflows when tagging a game. The basic premise of command functions is that, when you press a button when tagging, this triggers a change in the tagging window. This could be that related buttons appear or disappear, the name or colour of certain buttons change, or the graphic descriptor remains hidden until needed. This is an extremely useful tool which, when set up correctly, can revolutionise your tagging processes.